RISHABH
FRONTEND DEV
Frontend developer & UI/UX designer building performant, accessible interfaces — from real-time collaborative tools to WebGL/WebGPU data visualisations. Open to full-time roles in Delhi NCR.
About
01 — BackgroundI'm a frontend developer and UI/UX designer graduating in June 2026, with 1+ years of hands-on experience building production-grade web applications using React, Next.js, and TypeScript.
I've shipped real-time collaborative tools, WebGL/WebGPU data visualisations, and e-commerce platforms — with a focus on performance, accessibility, and responsive design. Comfortable working end-to-end, from Figma wireframes to REST/GraphQL integration and CI/CD.
I work well in Agile/Scrum teams and care about clean state management, cross-browser consistency, and shipping interfaces that hold up under real use. Based in Delhi NCR, open to Noida and New Delhi.
- FrameworksReact / Next.js 15
- LanguageTypeScript
- StylingTailwind / Bootstrap
- State ManagementRedux / Zustand
- 3D & GPUThree.js / WebGL / WebGPU
- UI/UX DesignFigma / Penpot
- AccessibilityWCAG
- APIs & RealtimeREST / GraphQL / Socket.io
- TestingJest / RTL
- WorkflowGit / CI-CD / Agile
Selected work
02 — ProjectsA decision-support analytics dashboard for SaaS revenue teams — MRR/ARR tracking, churn analysis, and cross-chart drill-down via REST APIs, with a fully responsive, WCAG-compliant layout.
A Google Docs-inspired collaborative editor with CRDT-based conflict resolution, live cursors and presence over WebRTC, and Firebase-backed persistence, version history, and auth.
A 10M+ particle simulation using WebGPU compute shaders for GPU-accelerated collision and gravity, backed by a custom Rust/AssemblyScript Wasm physics core for near-native performance.
A real-time 3D audio visualiser built with React Three Fiber and the Web Audio API, holding a constant 60 FPS on mid-tier mobiles by offloading FFT analysis to a Web Worker.
An interactive 3D globe visualising live USGS earthquake data with Three.js and D3 geospatial projections, rendering thousands of severity-coded markers at a smooth 60 FPS.